Files
svld/svldplotter/src/plot_list.rs
T
2026-05-24 19:38:19 +02:00

298 lines
9.9 KiB
Rust

use std::cell::RefCell;
use eframe::egui;
use egui::ScrollArea;
use egui_ltreeview::{
Action, DirPosition, DragAndDrop, NodeBuilder, TreeView, TreeViewBuilder,
};
use crate::signal::PlottedSignal;
use crate::tree::{
decode_plot_node_id, plot_node_id, PLOT_FLAG, ROOT_NODE_ID, SIGNAL_FLAG,
};
/// Auto-placement cap. The user can manually drag more signals into a plot.
pub const MAX_SIGNALS_PER_PLOT: usize = 5;
pub struct PlotGroup {
pub id: u64,
pub signals: Vec<PlottedSignal>,
}
pub enum PlotListAction {
NewPlot,
Move(DragAndDrop<u64>),
RemovePlot(u64),
RemoveSignal(u64),
}
pub fn remove_plot(plots: &mut Vec<PlotGroup>, plot_id: u64) {
plots.retain(|p| p.id != plot_id);
}
/// Keep at most one empty plot; drop any further empties (keeps the
/// first one encountered so the user's stable reference doesn't vanish).
fn dedupe_empty(plots: &mut Vec<PlotGroup>) {
let mut seen_empty = false;
plots.retain(|p| {
if p.signals.is_empty() {
if seen_empty {
false
} else {
seen_empty = true;
true
}
} else {
true
}
});
}
/// Most common unit in the plot (first-wins on ties). Returns `None`
/// when the plot is empty.
pub fn majority_unit(signals: &[PlottedSignal]) -> Option<&str> {
let mut counts: Vec<(&str, usize)> = Vec::new();
for sig in signals {
if let Some(c) = counts.iter_mut().find(|(u, _)| *u == sig.unit.as_str()) {
c.1 += 1;
} else {
counts.push((sig.unit.as_str(), 1));
}
}
counts.into_iter().max_by_key(|(_, c)| *c).map(|(u, _)| u)
}
pub fn contains_signal(plots: &[PlotGroup], signal_id: u64) -> bool {
plots
.iter()
.any(|p| p.signals.iter().any(|s| s.id == signal_id))
}
pub fn remove_signal(plots: &mut Vec<PlotGroup>, signal_id: u64) {
for plot in plots.iter_mut() {
if let Some(pos) = plot.signals.iter().position(|s| s.id == signal_id) {
plot.signals.remove(pos);
break;
}
}
dedupe_empty(plots);
}
/// Place `sig` into the first plot whose majority unit matches and that
/// is under the cap; otherwise append a new plot at the end.
pub fn add_signal_auto(
plots: &mut Vec<PlotGroup>,
next_plot_id: &mut u64,
sig: PlottedSignal,
) {
let unit = sig.unit.as_str();
// Prefer an existing empty plot, then a unit-matching plot under cap.
let slot = plots
.iter()
.position(|p| p.signals.is_empty())
.or_else(|| {
plots.iter().position(|p| {
p.signals.len() < MAX_SIGNALS_PER_PLOT
&& majority_unit(&p.signals) == Some(unit)
})
});
if let Some(i) = slot {
plots[i].signals.push(sig);
} else {
plots.push(PlotGroup {
id: *next_plot_id,
signals: vec![sig],
});
*next_plot_id += 1;
}
}
pub fn new_plot(plots: &mut Vec<PlotGroup>, next_plot_id: &mut u64) {
if plots.iter().any(|p| p.signals.is_empty()) {
return;
}
plots.push(PlotGroup {
id: *next_plot_id,
signals: Vec::new(),
});
*next_plot_id += 1;
}
pub fn show_plot_list(
ui: &mut egui::Ui,
plots: &[PlotGroup],
) -> Vec<PlotListAction> {
let events: RefCell<Vec<PlotListAction>> = RefCell::new(Vec::new());
if ui.button("+ New plot").clicked() {
events.borrow_mut().push(PlotListAction::NewPlot);
}
ScrollArea::both()
.scroll([true, true])
.scroll_bar_visibility(egui::scroll_area::ScrollBarVisibility::VisibleWhenNeeded)
.show(ui, |ui| {
let (_resp, actions) =
TreeView::<u64>::new(ui.make_persistent_id("PlotsTree"))
.show(ui, |builder: &mut TreeViewBuilder<'_, u64>| {
// Implicit root so the library can produce
// Before/After positions for top-level plots.
builder.dir(ROOT_NODE_ID, "Plots");
for (i, plot) in plots.iter().enumerate() {
let unit = majority_unit(&plot.signals).unwrap_or("empty");
let label = format!("Plot {} [{}]", i + 1, unit);
let plot_id = plot.id;
let node = NodeBuilder::dir(plot_node_id(plot.id))
.label(label)
.activatable(true)
.context_menu(|ui| {
if ui.button("Remove plot").clicked() {
events
.borrow_mut()
.push(PlotListAction::RemovePlot(plot_id));
ui.close();
}
});
builder.node(node);
for sig in &plot.signals {
let sig_id = sig.id;
let node = NodeBuilder::leaf(sig.id)
.label(sig.label.as_str())
.context_menu(|ui| {
if ui.button("Remove signal").clicked() {
events.borrow_mut().push(
PlotListAction::RemoveSignal(sig_id),
);
ui.close();
}
});
builder.node(node);
}
builder.close_dir();
}
builder.close_dir();
});
for action in actions {
match action {
Action::Move(dd) => {
events.borrow_mut().push(PlotListAction::Move(dd));
}
Action::Activate(act) => {
for id in act.selected {
if id & SIGNAL_FLAG != 0 {
events
.borrow_mut()
.push(PlotListAction::RemoveSignal(id));
} else if let Some(plot_id) = decode_plot_node_id(id) {
events
.borrow_mut()
.push(PlotListAction::RemovePlot(plot_id));
}
}
}
_ => {}
}
}
});
events.into_inner()
}
/// Apply a drag-and-drop move to the plot list.
///
/// Sources are either signal leaves (move signal between/within plots) or
/// plot dirs (reorder plots). Mixed sources are handled item-by-item.
pub fn apply_move(plots: &mut Vec<PlotGroup>, dd: DragAndDrop<u64>) {
for source in dd.source {
if source & SIGNAL_FLAG != 0 {
apply_signal_move(plots, source, dd.target, &dd.position);
} else if source & PLOT_FLAG != 0 {
apply_plot_move(plots, source & !PLOT_FLAG, dd.target, &dd.position);
}
}
dedupe_empty(plots);
}
fn apply_signal_move(
plots: &mut Vec<PlotGroup>,
signal_id: u64,
target: u64,
position: &DirPosition<u64>,
) {
// Resolve the target plot. If dropped on the root or somewhere we
// can't interpret, leave the signal where it is.
let target_plot_id = if let Some(pid) = decode_plot_node_id(target) {
pid
} else {
return;
};
// Detach from its current plot.
let detached = plots.iter_mut().find_map(|p| {
p.signals
.iter()
.position(|s| s.id == signal_id)
.map(|pos| p.signals.remove(pos))
});
let Some(sig) = detached else {
return;
};
let Some(target_plot) = plots.iter_mut().find(|p| p.id == target_plot_id) else {
return;
};
let insert_at = match position {
DirPosition::First => 0,
DirPosition::Last => target_plot.signals.len(),
DirPosition::Before(sibling) => target_plot
.signals
.iter()
.position(|s| s.id == *sibling)
.unwrap_or(target_plot.signals.len()),
DirPosition::After(sibling) => target_plot
.signals
.iter()
.position(|s| s.id == *sibling)
.map(|i| i + 1)
.unwrap_or(target_plot.signals.len()),
};
target_plot.signals.insert(insert_at, sig);
}
fn apply_plot_move(
plots: &mut Vec<PlotGroup>,
plot_id: u64,
target: u64,
position: &DirPosition<u64>,
) {
// Only reordering at the root level is supported. Dropping a plot
// onto another plot is treated as "place after that plot".
let from = match plots.iter().position(|p| p.id == plot_id) {
Some(i) => i,
None => return,
};
let plot = plots.remove(from);
let to = if target == ROOT_NODE_ID {
match position {
DirPosition::First => 0,
DirPosition::Last => plots.len(),
DirPosition::Before(sibling) => decode_plot_node_id(*sibling)
.and_then(|pid| plots.iter().position(|p| p.id == pid))
.unwrap_or(plots.len()),
DirPosition::After(sibling) => decode_plot_node_id(*sibling)
.and_then(|pid| plots.iter().position(|p| p.id == pid))
.map(|i| i + 1)
.unwrap_or(plots.len()),
}
} else if let Some(target_plot_id) = decode_plot_node_id(target) {
plots
.iter()
.position(|p| p.id == target_plot_id)
.map(|i| i + 1)
.unwrap_or(plots.len())
} else {
plots.len()
};
let to = to.min(plots.len());
plots.insert(to, plot);
}